psychic

Barrier

Categorystatus
Power-
Accuracy-
PP20 (max 32)
Priority0
IntroducedGeneration I

Machines

Barrier has no machine names in any version.

Descriptions

Gold / Silver
Crystal
Sharply increases user's DEFENSE.
Ruby / Sapphire
Emerald
Creates a barrier that sharply raises DEFENSE.
Fire Red / Leaf GreenThe user creates a sturdy wall that sharply raises its DEFENSE stat.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
The user throws up a sturdy wall that sharply raises its Defense stat.
Black / White
Black 2 / White 2
The user throws up a sturdy wall that sharply raises its Defense stat.
X / Y
Omega Ruby / Alpha Sapphire
The user throws up a sturdy wall that sharply raises its Defense stat.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
The user throws up a sturdy wall that sharply raises its Defense stat.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Target

This move targets the user.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Defense2

Effect Entries

Raises the user's Defense by two stages.

Version Changes

Prior to Generation VI, Barrier has 30 PP.

Contests

Barrier has the Cool contest type.

Appeal1
Jam0

Can avoid being startled by others.

Super Contests

Appeal2

Prevents the Voltage from going up in the same turn.


Learnset (27)