Baton Pass
Category | status |
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Power | - |
Accuracy | - |
PP | 40 (max 64) |
Priority | 0 |
Introduced | Generation II |
Machines
Sword / Shield | TR29 ![]() |
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Descriptions
Gold / Silver Crystal | Switches while keeping effects. |
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Ruby / Sapphire Emerald | Switches out the user while keeping effects in play. |
Fire Red / Leaf Green | The user switches out, passing along any stat changes to the new battler. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
Black / White Black 2 / White 2 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
X / Y Omega Ruby / Alpha Sapphire | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Sword / Shield | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Target
This move targets the user.






Stat Changes
Baton Pass doesn't affect any stats when used.
Effect Entries
User switches out, and the trainer selects a replacement Pokémon from the party. Stat changes, confusion, and persistent move effects are passed along to the replacement Pokémon. The following move effects are passed: * aqua ring * both the user's and target's effect of block, mean look, and spider web * the curse effect of curse * embargo * focus energy or an activated lansat berry * gastro acid * ingrain * being sapped by leech seed * being targeted by lock on or mind reader * magnet rise * perish song's counter * power trick * substitute; the doll's HP is unchanged The replacement Pokémon does not trigger effects that respond to Pokémon switching in.
Version Changes
No changes in previous Generations.Contests
Baton Pass has the Cute contest type.
Appeal | 2 |
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Jam | 0 |
Makes all Pokémon after the user nervous.
Super Contests
Appeal | 0 |
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Raises the score if the Voltage is low.