psychic
Calm Mind
Category | status |
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Power | - |
Accuracy | - |
PP | 20 (max 32) |
Priority | 0 |
Introduced | Generation III |
Machines
Ruby / Sapphire Emerald Fire Red / Leaf Green | TM04 |
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Diamond / Pearl Platinum Heart Gold / Soul Silver | TM04 |
Black / White Black 2 / White 2 | TM04 |
X / Y Omega Ruby / Alpha Sapphire | TM04 |
Sun / Moon Ultra Sun / Ultra Moon | TM04 |
Let's Go Pikachu / Let's Go Eevee | TM33 |
Sword / Shield | TR49 |
Legends: Arceus | TM129 |
Descriptions
Ruby / Sapphire Emerald | Raises SP. ATK and SP. DEF by focusing the mind. |
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Fire Red / Leaf Green | The user focuses its mind to raise the SP. ATK and SP. DEF stats. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Black / White Black 2 / White 2 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
X / Y Omega Ruby / Alpha Sapphire | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Sword / Shield | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
Target
This move targets the user.
Foe
Foe
Foe
User
Ally
Ally
Stat Changes
Special Attack | 1 |
---|---|
Special Defense | 1 |
Effect Entries
Raises the user's Special Attack and Special Defense by one stage each.
Version Changes
No changes in previous Generations.Contests
Calm Mind has the Smart contest type.
Appeal | 2 |
---|---|
Jam | 0 |
Can avoid being startled by others once.
Combo: If Calm Mind is used before Psybeam, Confusion, Psychic, Meditate, Light Screen, Reflect, Dream Eater, Psywave, Future Sight, Luster Purge, Mist Ball or Psycho Boost causes the second move to score double the normal appeal.
Super Contests
Appeal | 0 |
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Earn double the score in the next turn.