electric

Charge

Categorystatus
Power-
Accuracy-
PP20 (max 32)
Priority0
IntroducedGeneration III

Machines

Charge has no machine names in any version.

Descriptions

Ruby / Sapphire
Emerald
Charges power to boost the electric move used next.
Fire Red / Leaf GreenThe user charges power to boost the ELECTRIC move it uses next.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
Black / White
Black 2 / White 2
The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat.
X / Y
Omega Ruby / Alpha Sapphire
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.
Sword / ShieldThe user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Target

This move targets the user.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Special Defense1

Effect Entries

Raises the user's Special Defense by one stage. If the user uses an electric move next turn, its power will be doubled.

Version Changes

No changes in previous Generations.

Contests

Charge has the Smart contest type.

Appeal2
Jam0

Works well if it's the same type as the one before.

Combo: If Charge is used before Thunder Punch, Thunder Shock, Thunderbolt, Thunder Wave, Thunder, Spark, Volt Tackle or Shock Wave causes the second move to score double the normal appeal.

Super Contests

Appeal0

Earn double the score in the next turn.

Combo: If Charge is used before Thunder Fang causes the second move to score double the normal appeal.


Learnset (63)