Clamp
Category | physical |
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Power | 35 |
Accuracy | 85% |
PP | 15 (max 24) |
Priority | 0 |
Introduced | Generation I |
Machines
Clamp has no machine names in any version.
Descriptions
Gold / Silver Crystal | Traps the foe for 2-5 turns. |
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Ruby / Sapphire Emerald | Traps and squeezes the foe for 2 to 5 turns. |
Fire Red / Leaf Green | The foe is clamped and squeezed by the user’s shell for two to five turns. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns. |
Black / White Black 2 / White 2 | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
X / Y Omega Ruby / Alpha Sapphire | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
Sword / Shield | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Target
This move targets one other Pokémon on the field, selected by the trainer.
![front view of Gardevoir](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/282.png)
![front view of Gengar](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/94.png)
![front view of Moltres](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/146.png)
![Back view of Current Pokemon](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/131.png)
![front view of Charizard](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/6.png)
![front view of Electrivire](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/466.png)
Stat Changes
Clamp doesn't affect any stats when used.
Effect Entries
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
Version Changes
Prior to Generation V, Clamp has accuracy of 75% and 10 PP.
Contests
Clamp has the Tough contest type.
Appeal | 3 |
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Jam | 0 |
Temporarily stops the crowd from getting excited.
Combo: If Rain Dance is used before Clamp, the user gains 6 appeal points instead of 3.
Super Contests
Appeal | 3 |
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A basic performance using a move known by the Pokémon.