psychic

Confusion

Categoryspecial
Power50
Accuracy100%
PP25 (max 40)
Priority0
IntroducedGeneration I

Machines

Confusion has no machine names in any version.

Descriptions

Gold / Silver
Crystal
An attack that may cause confusion.
Ruby / Sapphire
Emerald
A psychic attack that may cause confusion.
Fire Red / Leaf GreenA weak telekinetic attack that may also leave the foe confused.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
Black / White
Black 2 / White 2
The target is hit by a weak telekinetic force. It may also leave the target confused.
X / Y
Omega Ruby / Alpha Sapphire
The target is hit by a weak telekinetic force. This may also confuse the target.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
The target is hit by a weak telekinetic force. This may also confuse the target.
Sword / ShieldThe target is hit by a weak telekinetic force. This may also confuse the target.

Target

This move targets one other Pokémon on the field, selected by the trainer.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Confusion doesn't affect any stats when used.

Effect Entries

Inflicts regular damage. Has a 10% chance to confuse the target.

Version Changes

No changes in previous Generations.

Contests

Confusion has the Smart contest type.

Appeal2
Jam3

Startles the Pokémon that appealed before the user.

Combo: If Psychic, Kinesis or Calm Mind is used before Confusion, the user gains 4 appeal points instead of 2.

Combo: If Confusion is used before Psychic, Teleport, Kinesis or Future Sight causes the second move to score double the normal appeal.

Super Contests

Appeal3

A basic performance using a move known by the Pokémon.


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