ghost

Destiny Bond

Categorystatus
Power-
Accuracy-
PP5 (max 8)
Priority0
IntroducedGeneration II

Machines

Destiny Bond has no machine names in any version.

Descriptions

Gold / Silver
Crystal
The foe faints if the user does.
Ruby / Sapphire
Emerald
If the user faints, the foe is also made to faint.
Fire Red / Leaf GreenIf the user faints, the foe delivering the final hit also faints.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Black / White
Black 2 / White 2
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
X / Y
Omega Ruby / Alpha Sapphire
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Sword / ShieldAfter using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Target

This move targets the user.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Destiny Bond doesn't affect any stats when used.

Effect Entries

If the user faints before its next move, the Pokémon that fainted it will automatically faint. End-of-turn damage is ignored. This move cannot be selected by assist or metronome.

Version Changes

No changes in previous Generations.

Contests

Destiny Bond has the Smart contest type.

Appeal8
Jam0

Makes a great appeal, but allows no more to the end.

Combo: If Curse, Endure or Mean Look is used before Destiny Bond, the user gains 16 appeal points instead of 8.

Super Contests

Appeal0

Earn +15 if all the Pokémon choose the same Judge.


Learnset (40)