normal
Disable
Category | status |
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Power | - |
Accuracy | 100% |
PP | 20 (max 32) |
Priority | 0 |
Introduced | Generation I |
Machines
Disable has no machine names in any version.
Descriptions
Gold / Silver Crystal | Disables the foe's most recent move. |
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Ruby / Sapphire Emerald | Psychically disables one of the foe’s moves. |
Fire Red / Leaf Green | For a few turns, it prevents the foe from using the move it last used. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | For several turns, this move prevents the foe from using the move it last used. |
Black / White Black 2 / White 2 | For four turns, this move prevents the target from using the move it last used. |
X / Y Omega Ruby / Alpha Sapphire | For four turns, this move prevents the target from using the move it last used. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | For four turns, this move prevents the target from using the move it last used. |
Sword / Shield | For four turns, this move prevents the target from using the move it last used. |
Target
This move targets one other Pokémon on the field, selected by the trainer.
Foe

Foe

Foe


User

Ally

Ally
Stat Changes
Disable doesn't affect any stats when used.
Effect Entries
Disables the target's last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the field. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail.
Version Changes
Prior to Generation IV, Disable has accuracy of 55%.
Prior to Generation V, Disable has accuracy of 80%.
Contests
Disable has the Smart contest type.
Appeal | 2 |
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Jam | 0 |
Makes all Pokémon after the user nervous.
Super Contests
Appeal | 2 |
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Prevents the Voltage from going down in the same turn.