normal

Disable

Categorystatus
Power-
Accuracy100%
PP20 (max 32)
Priority0
IntroducedGeneration I

Machines

Disable has no machine names in any version.

Descriptions

Gold / Silver
Crystal
Disables the foe's most recent move.
Ruby / Sapphire
Emerald
Psychically disables one of the foe’s moves.
Fire Red / Leaf GreenFor a few turns, it prevents the foe from using the move it last used.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
For several turns, this move prevents the foe from using the move it last used.
Black / White
Black 2 / White 2
For four turns, this move prevents the target from using the move it last used.
X / Y
Omega Ruby / Alpha Sapphire
For four turns, this move prevents the target from using the move it last used.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
For four turns, this move prevents the target from using the move it last used.
Sword / ShieldFor four turns, this move prevents the target from using the move it last used.

Target

This move targets one other Pokémon on the field, selected by the trainer.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Disable doesn't affect any stats when used.

Effect Entries

Disables the target's last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the field. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail.

Version Changes

Prior to Generation IV, Disable has accuracy of 55%.

Prior to Generation V, Disable has accuracy of 80%.

Contests

Disable has the Smart contest type.

Appeal2
Jam0

Makes all Pokémon after the user nervous.

Super Contests

Appeal2

Prevents the Voltage from going down in the same turn.


Learnset (65)