normal

Double-Edge

Categoryphysical
Power120
Accuracy100%
PP15 (max 24)
Priority0
IntroducedGeneration I

Machines

Red / Blue
Yellow
TM10normal

Descriptions

Gold / Silver
Crystal
A tackle that also hurts the user.
Ruby / Sapphire
Emerald
A life-risking tackle that also hurts the user.
Fire Red / Leaf GreenA reckless, life- risking tackle that also hurts the user a little.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Black / White
Black 2 / White 2
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
X / Y
Omega Ruby / Alpha Sapphire
A reckless, life-risking tackle. This also damages the user quite a lot.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
A reckless, life-risking tackle. This also damages the user quite a lot.
Sword / ShieldA reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Target

This move targets one other Pokémon on the field, selected by the trainer.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Double-Edge doesn't affect any stats when used.

Effect Entries

Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil.

Version Changes

Prior to Generation II, Double-Edge has 100 Power.

Contests

Double-Edge has the Tough contest type.

Appeal6
Jam0

After this move, the user is more easily startled.

Combo: If Harden or Focus Energy is used before Double-Edge, the user gains 12 appeal points instead of 6.

Super Contests

Appeal0

Earn +15 if all the Pokémon choose the same Judge.


Learnset (426)