normal
Double-Edge
Category | physical |
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Power | 120 |
Accuracy | 100% |
PP | 15 (max 24) |
Priority | 0 |
Introduced | Generation I |
Machines
Red / Blue Yellow | TM10 |
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Descriptions
Gold / Silver Crystal | A tackle that also hurts the user. |
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Ruby / Sapphire Emerald | A life-risking tackle that also hurts the user. |
Fire Red / Leaf Green | A reckless, life- risking tackle that also hurts the user a little. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
Black / White Black 2 / White 2 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
X / Y Omega Ruby / Alpha Sapphire | A reckless, life-risking tackle. This also damages the user quite a lot. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | A reckless, life-risking tackle. This also damages the user quite a lot. |
Sword / Shield | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Target
This move targets one other Pokémon on the field, selected by the trainer.
Foe
Foe
Foe
User
Ally
Ally
Stat Changes
Double-Edge doesn't affect any stats when used.
Effect Entries
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil.
Version Changes
Prior to Generation II, Double-Edge has 100 Power.
Contests
Double-Edge has the Tough contest type.
Appeal | 6 |
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Jam | 0 |
After this move, the user is more easily startled.
Combo: If Harden or Focus Energy is used before Double-Edge, the user gains 12 appeal points instead of 6.
Super Contests
Appeal | 0 |
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Earn +15 if all the Pokémon choose the same Judge.