normal
Endure
Category | status |
---|---|
Power | - |
Accuracy | - |
PP | 10 (max 16) |
Priority | 4 |
Introduced | Generation II |
Machines
Gold / Silver Crystal | TM20 ![]() |
---|---|
Diamond / Pearl Platinum Heart Gold / Soul Silver | TM58 ![]() |
Sword / Shield | TR26 ![]() |
Legends: Arceus | TM47 ![]() |
Descriptions
Gold / Silver Crystal | Always leaves at least 1HP. |
---|---|
Ruby / Sapphire Emerald | Endures any attack for 1 turn, leaving at least 1HP. |
Fire Red / Leaf Green | The user endures any hit with 1 HP left. It may fail if used in succession. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
Black / White Black 2 / White 2 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
X / Y Omega Ruby / Alpha Sapphire | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Sword / Shield | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Target
This move targets the user.
Foe
![front view of Gardevoir](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/282.png)
Foe
![front view of Gengar](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/94.png)
Foe
![front view of Moltres](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/146.png)
![Back view of Current Pokemon](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/493.png)
User
![front view of Charizard](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/6.png)
Ally
![front view of Electrivire](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/466.png)
Ally
Stat Changes
Endure doesn't affect any stats when used.
Effect Entries
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
Version Changes
No changes in previous Generations.Contests
Endure has the Tough contest type.
Appeal | 2 |
---|---|
Jam | 0 |
Can avoid being startled by others once.
Combo: If Endure is used before Flail, Reversal, Destiny Bond, Pain Split, Endeavor or Eruption causes the second move to score double the normal appeal.
Super Contests
Appeal | 2 |
---|
Prevents the Voltage from going up in the same turn.