normal
Flail
Category | physical |
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Power | - |
Accuracy | 100% |
PP | 15 (max 24) |
Priority | 0 |
Introduced | Generation II |
Machines
Flail has no machine names in any version.
Descriptions
Gold / Silver Crystal | Stronger if the user's HP is low. |
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Ruby / Sapphire Emerald | Inflicts more damage when the user’s HP is down. |
Fire Red / Leaf Green | A desperate attack that becomes more powerful the less HP the user has. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
Black / White Black 2 / White 2 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
X / Y Omega Ruby / Alpha Sapphire | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
Sword / Shield | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. |
Target
This move targets one other Pokémon on the field, selected by the trainer.
Foe

Foe

Foe


User

Ally

Ally
Stat Changes
Flail doesn't affect any stats when used.
Effect Entries
Inflicts regular damage. Power varies inversely with the user's proportional remaining HP. 64 * current HP / max HP | Power -----------------------: | ----: 0– 1 | 200 2– 5 | 150 6–12 | 100 13–21 | 80 22–42 | 40 43–64 | 20
Version Changes
No changes in previous Generations.Contests
Flail has the Cute contest type.
Appeal | 1 |
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Jam | 0 |
The appeal works better the later it is performed.
Combo: If Endure is used before Flail, the user gains 2 appeal points instead of 1.
Super Contests
Appeal | 2 |
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Earns double the score on the final performance.