normal

Flail

Categoryphysical
Power-
Accuracy100%
PP15 (max 24)
Priority0
IntroducedGeneration II

Machines

Flail has no machine names in any version.

Descriptions

Gold / Silver
Crystal
Stronger if the user's HP is low.
Ruby / Sapphire
Emerald
Inflicts more damage when the user’s HP is down.
Fire Red / Leaf GreenA desperate attack that becomes more powerful the less HP the user has.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Black / White
Black 2 / White 2
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
X / Y
Omega Ruby / Alpha Sapphire
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.
Sword / ShieldThe user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Target

This move targets one other Pokémon on the field, selected by the trainer.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Flail doesn't affect any stats when used.

Effect Entries

Inflicts regular damage. Power varies inversely with the user's proportional remaining HP. 64 * current HP / max HP | Power -----------------------: | ----: 0– 1 | 200 2– 5 | 150 6–12 | 100 13–21 | 80 22–42 | 40 43–64 | 20

Version Changes

No changes in previous Generations.

Contests

Flail has the Cute contest type.

Appeal1
Jam0

The appeal works better the later it is performed.

Combo: If Endure is used before Flail, the user gains 2 appeal points instead of 1.

Super Contests

Appeal2

Earns double the score on the final performance.


Learnset (115)