Focus Energy
Category | status |
---|---|
Power | - |
Accuracy | - |
PP | 30 (max 48) |
Priority | 0 |
Introduced | Generation I |
Machines
Sword / Shield | TR13 ![]() |
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Descriptions
Gold / Silver Crystal | Raises the criti cal hit ratio. |
---|---|
Ruby / Sapphire Emerald | Focuses power to raise the critical-hit ratio. |
Fire Red / Leaf Green | The user takes a deep breath and focuses to raise its critical-hit ratio. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
Black / White Black 2 / White 2 | The user takes a deep breath and focuses so that critical hits land more easily. |
X / Y Omega Ruby / Alpha Sapphire | The user takes a deep breath and focuses so that critical hits land more easily. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | The user takes a deep breath and focuses so that critical hits land more easily. |
Sword / Shield | The user takes a deep breath and focuses so that critical hits land more easily. |
Target
This move targets the user.
![front view of Gardevoir](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/282.png)
![front view of Gengar](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/94.png)
![front view of Moltres](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/146.png)
![Back view of Current Pokemon](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/493.png)
![front view of Charizard](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/6.png)
![front view of Electrivire](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/466.png)
Stat Changes
Focus Energy doesn't affect any stats when used.
Effect Entries
User's critical hit rate is two levels higher until it leaves the field. If the user has already used focus energy since entering the field, this move will fail. This effect is passed on by baton pass.
Version Changes
No changes in previous Generations.Contests
Focus Energy has the Cool contest type.
Appeal | 1 |
---|---|
Jam | 3 |
Badly startles those that have made appeals.
Combo: If Focus Energy is used before Karate Chop, Mega Punch, Mega Kick, Headbutt, Take Down, Double Edge, Triple Kick, Bone Rush, Dynamic Punch, Cross Chop, Focus Punch, Brick Break, Arm Thrust or Sky Uppercut causes the second move to score double the normal appeal.
Super Contests
Appeal | 0 |
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Earn double the score in the next turn.
Combo: If Focus Energy is used before Night Slash causes the second move to score double the normal appeal.