normal

Glare

Categorystatus
Power-
Accuracy100%
PP30 (max 48)
Priority0
IntroducedGeneration I

Machines

Glare has no machine names in any version.

Descriptions

Gold / Silver
Crystal
A move that may cause paralysis.
Ruby / Sapphire
Emerald
Intimidates and frightens the foe into paralysis.
Fire Red / Leaf GreenThe user intimidates the foe with the design on its belly to cause paralysis.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
The user intimidates the foe with the pattern on its belly to cause paralysis.
Black / White
Black 2 / White 2
The user intimidates the target with the pattern on its belly to cause paralysis.
X / Y
Omega Ruby / Alpha Sapphire
The user intimidates the target with the pattern on its belly to cause paralysis.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
The user intimidates the target with the pattern on its belly to cause paralysis.
Sword / ShieldThe user intimidates the target with the pattern on its belly to cause paralysis.

Target

This move targets one other Pokémon on the field, selected by the trainer.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Glare doesn't affect any stats when used.

Effect Entries

Paralyzes the target.

Version Changes

Prior to Generation V, Glare has accuracy of 75%.

Prior to Generation VI, Glare has accuracy of 90%.

Contests

Glare has the Tough contest type.

Appeal1
Jam3

Badly startles those that have made appeals.

Combo: If Leer is used before Glare, the user gains 2 appeal points instead of 1.

Super Contests

Appeal2

Prevents the Voltage from going down in the same turn.


Learnset (13)