normal

Hidden Power

Categoryspecial
Power60
Accuracy100%
PP15 (max 24)
Priority0
IntroducedGeneration II

Machines

Gold / Silver
Crystal
TM10normal
Ruby / Sapphire
Emerald
Fire Red / Leaf Green
TM10normal
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
TM10normal
Black / White
Black 2 / White 2
TM10normal
X / Y
Omega Ruby / Alpha Sapphire
TM10normal
Sun / Moon
Ultra Sun / Ultra Moon
TM10normal

Descriptions

Gold / Silver
Crystal
The power varies with the POKéMON.
Ruby / Sapphire
Emerald
The effectiveness varies with the user.
Fire Red / Leaf GreenAn attack that varies in type and intensity depending on the user.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
A unique attack that varies in type and intensity depending on the Pokémon using it.
Black / White
Black 2 / White 2
A unique attack that varies in type and intensity depending on the Pokémon using it.
X / Y
Omega Ruby / Alpha Sapphire
A unique attack that varies in type depending on the Pokémon using it.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
A unique attack that varies in type depending on the Pokémon using it.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Target

This move targets one other Pokémon on the field, selected by the trainer.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Hidden Power doesn't affect any stats when used.

Effect Entries

Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.

Version Changes

Prior to Generation VI, Hidden Power has 1 Power.

Contests

Hidden Power has the Smart contest type.

Appeal3
Jam0

Can be repeatedly used without boring the judge.

Super Contests

Appeal1

Earn +3 if the Pokémon gets the lowest score.


Learnset (786)