Hidden Power
Category | special |
---|---|
Power | 60 |
Accuracy | 100% |
PP | 15 (max 24) |
Priority | 0 |
Introduced | Generation II |
Machines
Gold / Silver Crystal | TM10 ![]() |
---|---|
Ruby / Sapphire Emerald Fire Red / Leaf Green | TM10 ![]() |
Diamond / Pearl Platinum Heart Gold / Soul Silver | TM10 ![]() |
Black / White Black 2 / White 2 | TM10 ![]() |
X / Y Omega Ruby / Alpha Sapphire | TM10 ![]() |
Sun / Moon Ultra Sun / Ultra Moon | TM10 ![]() |
Descriptions
Gold / Silver Crystal | The power varies with the POKéMON. |
---|---|
Ruby / Sapphire Emerald | The effectiveness varies with the user. |
Fire Red / Leaf Green | An attack that varies in type and intensity depending on the user. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | A unique attack that varies in type and intensity depending on the Pokémon using it. |
Black / White Black 2 / White 2 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
X / Y Omega Ruby / Alpha Sapphire | A unique attack that varies in type depending on the Pokémon using it. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | A unique attack that varies in type depending on the Pokémon using it. |
Sword / Shield | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Target
This move targets one other Pokémon on the field, selected by the trainer.
![front view of Gardevoir](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/282.png)
![front view of Gengar](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/94.png)
![front view of Moltres](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/146.png)
![Back view of Current Pokemon](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/493.png)
![front view of Charizard](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/6.png)
![front view of Electrivire](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/466.png)
Stat Changes
Hidden Power doesn't affect any stats when used.
Effect Entries
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.
Version Changes
Prior to Generation VI, Hidden Power has 1 Power.
Contests
Hidden Power has the Smart contest type.
Appeal | 3 |
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Jam | 0 |
Can be repeatedly used without boring the judge.
Super Contests
Appeal | 1 |
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Earn +3 if the Pokémon gets the lowest score.