normal
Hyper Beam
Category | special |
---|---|
Power | 150 |
Accuracy | 90% |
PP | 5 (max 8) |
Priority | 0 |
Introduced | Generation I |
Machines
Sword / Shield | TM08 ![]() |
---|---|
Red / Blue Yellow | TM15 ![]() |
Gold / Silver Crystal | TM15 ![]() |
Ruby / Sapphire Emerald Fire Red / Leaf Green | TM15 ![]() |
Diamond / Pearl Platinum Heart Gold / Soul Silver | TM15 ![]() |
Black / White Black 2 / White 2 | TM15 ![]() |
X / Y Omega Ruby / Alpha Sapphire | TM15 ![]() |
Sun / Moon Ultra Sun / Ultra Moon | TM15 ![]() |
Let's Go Pikachu / Let's Go Eevee | TM48 ![]() |
Legends: Arceus | TM163 ![]() |
Descriptions
Gold / Silver Crystal | 1st turn: Attack 2nd turn: Rest |
---|---|
Ruby / Sapphire Emerald | Powerful, but leaves the user immobile the next turn. |
Fire Red / Leaf Green | A severely damaging attack that makes the user rest on the next turn. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Black / White Black 2 / White 2 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
X / Y Omega Ruby / Alpha Sapphire | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Sword / Shield | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Target
This move targets one other Pokémon on the field, selected by the trainer.
Foe
![front view of Gardevoir](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/282.png)
Foe
![front view of Gengar](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/94.png)
Foe
![front view of Moltres](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/146.png)
![Back view of Current Pokemon](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/493.png)
User
![front view of Charizard](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/6.png)
Ally
![front view of Electrivire](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/466.png)
Ally
Stat Changes
Hyper Beam doesn't affect any stats when used.
Effect Entries
Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
Version Changes
No changes in previous Generations.Contests
Hyper Beam has the Cool contest type.
Appeal | 4 |
---|---|
Jam | 4 |
Jams the others, and misses one turn of appeals.
Super Contests
Appeal | 2 |
---|
Earn +3 if the Pokémon that just went hit max Voltage.