ice

Ice Ball

Categoryphysical
Power30
Accuracy90%
PP20 (max 32)
Priority0
IntroducedGeneration III

Machines

Ice Ball has no machine names in any version.

Descriptions

Ruby / Sapphire
Emerald
A 5-turn attack that gains power on successive hits.
Fire Red / Leaf GreenA 5-turn rolling attack that becomes stronger each time it rolls.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Black / White
Black 2 / White 2
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
X / Y
Omega Ruby / Alpha Sapphire
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
The user attacks the target for five turns. The move’s power increases each time it hits.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Target

This move targets one other Pokémon on the field, selected by the trainer.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Ice Ball doesn't affect any stats when used.

Effect Entries

Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.

Version Changes

No changes in previous Generations.

Contests

Ice Ball has the Beauty contest type.

Appeal3
Jam0

Temporarily stops the crowd from getting excited.

Super Contests

Appeal2

Allows performance of the same move twice in a row.


Learnset (8)