ice
Ice Ball
Category | physical |
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Power | 30 |
Accuracy | 90% |
PP | 20 (max 32) |
Priority | 0 |
Introduced | Generation III |
Machines
Ice Ball has no machine names in any version.
Descriptions
Ruby / Sapphire Emerald | A 5-turn attack that gains power on successive hits. |
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Fire Red / Leaf Green | A 5-turn rolling attack that becomes stronger each time it rolls. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
Black / White Black 2 / White 2 | The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
X / Y Omega Ruby / Alpha Sapphire | The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | The user attacks the target for five turns. The move’s power increases each time it hits. |
Sword / Shield | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Target
This move targets one other Pokémon on the field, selected by the trainer.
Foe
![front view of Gardevoir](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/282.png)
Foe
![front view of Gengar](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/94.png)
Foe
![front view of Moltres](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/146.png)
![Back view of Current Pokemon](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/144.png)
User
![front view of Charizard](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/6.png)
Ally
![front view of Electrivire](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/466.png)
Ally
Stat Changes
Ice Ball doesn't affect any stats when used.
Effect Entries
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
Version Changes
No changes in previous Generations.Contests
Ice Ball has the Beauty contest type.
Appeal | 3 |
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Jam | 0 |
Temporarily stops the crowd from getting excited.
Super Contests
Appeal | 2 |
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Allows performance of the same move twice in a row.