psychic

Imprison

Categorystatus
Power-
Accuracy-
PP10 (max 16)
Priority0
IntroducedGeneration III

Machines

Sword / Shield
TM44psychic

Descriptions

Ruby / Sapphire
Emerald
Prevents foes from using moves known by the user.
Fire Red / Leaf GreenPrevents foes from using any move that is also known by the user.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
If the foe knows any move also known by the user, the foe is prevented from using it.
Black / White
Black 2 / White 2
If the opponents know any move also known by the user, the opponents are prevented from using it.
X / Y
Omega Ruby / Alpha Sapphire
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Sword / ShieldIf opposing Pokémon know any move also known by the user, they are prevented from using it.

Target

This move targets the user.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Imprison doesn't affect any stats when used.

Effect Entries

Prevents any Pokémon on the opposing side of the field from using any move the user knows until the user leaves the field. This effect is live; if the user obtains new moves while on the field, these moves become restricted. If no opposing Pokémon knows any of the user's moves when this move is used, this move will fail.

Version Changes

No changes in previous Generations.

Contests

Imprison has the Smart contest type.

Appeal3
Jam0

Worsens the condition of those that made appeals.

Super Contests

Appeal1

Earn +3 if two Pokémon raise the Voltage in a row.


Learnset (130)