fighting
Jump Kick
Category | physical |
---|---|
Power | 100 |
Accuracy | 95% |
PP | 10 (max 16) |
Priority | 0 |
Introduced | Generation I |
Machines
Jump Kick has no machine names in any version.
Descriptions
Ruby / Sapphire Emerald | A strong jumping kick. May miss and hurt the kicker. |
---|---|
Gold / Silver Crystal | May miss, damaging the user. |
Fire Red / Leaf Green | The user jumps up high, then kicks. If it misses, the user hurts itself. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
Black / White Black 2 / White 2 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
X / Y Omega Ruby / Alpha Sapphire | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
Sword / Shield | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Target
This move targets one other Pokémon on the field, selected by the trainer.
Foe
![front view of Gardevoir](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/282.png)
Foe
![front view of Gengar](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/94.png)
Foe
![front view of Moltres](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/146.png)
![Back view of Current Pokemon](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/257.png)
User
![front view of Charizard](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/6.png)
Ally
![front view of Electrivire](https://raw.githubusercontent.com/PokeAPI/sprites/master/sprites/pokemon/back/466.png)
Ally
Stat Changes
Jump Kick doesn't affect any stats when used.
Effect Entries
Inflicts regular damage. If this move misses, is blocked by protect or detect, or has no effect, the user takes damage equal to half of its max HP rounded down. This move cannot be used while gravity is in effect.
Version Changes
Prior to Generation IV, Jump Kick has 70 Power.
Prior to Generation V, Jump Kick has 85 Power and 25 PP.
Contests
Jump Kick has the Cool contest type.
Appeal | 6 |
---|---|
Jam | 0 |
After this move, the user is more easily startled.
Combo: If Mind Reader is used before Jump Kick, the user gains 12 appeal points instead of 6.
Super Contests
Appeal | 3 |
---|
A basic performance using a move known by the Pokémon.