Lock-On
Category | status |
---|---|
Power | - |
Accuracy | - |
PP | 5 (max 8) |
Priority | 0 |
Introduced | Generation II |
Machines
Lock-On has no machine names in any version.
Descriptions
Gold / Silver Crystal | Ensures the next attack will hit. |
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Ruby / Sapphire Emerald | Locks on to the foe to ensure the next move hits. |
Fire Red / Leaf Green | The user locks on to the foe, making the next move sure to hit. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
Black / White Black 2 / White 2 | The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
X / Y Omega Ruby / Alpha Sapphire | The user takes sure aim at the target. This ensures the next attack does not miss the target. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | The user takes sure aim at the target. This ensures the next attack does not miss the target. |
Sword / Shield | The user takes sure aim at the target. This ensures the next attack does not miss the target. |
Target
This move targets one other Pokémon on the field, selected by the trainer.






Stat Changes
Lock-On doesn't affect any stats when used.
Effect Entries
If the user targets the same target again before the end of the next turn, the move it uses is guaranteed to hit. This move itself also ignores accuracy and evasion modifiers. One-hit KO moves are also guaranteed to hit, as long as the user is equal or higher level than the target. This effect also allows the user to hit Pokémon that are off the field due to moves such as dig or fly. If the target uses detect or protect while under the effect of this move, the user is not guaranteed to hit, but has a (100 - accuracy)% chance to break through the protection. This effect is passed on by baton pass.
Version Changes
No changes in previous Generations.Contests
Lock-On has the Smart contest type.
Appeal | 3 |
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Jam | 0 |
Temporarily stops the crowd from getting excited.
Combo: If Lock-On is used before Thunder, Tri Attack, Octazooka, Zap Cannon or Superpower causes the second move to score double the normal appeal.
Super Contests
Appeal | 1 |
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Earn +3 if two Pokémon raise the Voltage in a row.