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Lock-On

Categorystatus
Power-
Accuracy-
PP5 (max 8)
Priority0
IntroducedGeneration II

Machines

Lock-On has no machine names in any version.

Descriptions

Gold / Silver
Crystal
Ensures the next attack will hit.
Ruby / Sapphire
Emerald
Locks on to the foe to ensure the next move hits.
Fire Red / Leaf GreenThe user locks on to the foe, making the next move sure to hit.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Black / White
Black 2 / White 2
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
X / Y
Omega Ruby / Alpha Sapphire
The user takes sure aim at the target. This ensures the next attack does not miss the target.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
The user takes sure aim at the target. This ensures the next attack does not miss the target.
Sword / ShieldThe user takes sure aim at the target. This ensures the next attack does not miss the target.

Target

This move targets one other Pokémon on the field, selected by the trainer.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Lock-On doesn't affect any stats when used.

Effect Entries

If the user targets the same target again before the end of the next turn, the move it uses is guaranteed to hit. This move itself also ignores accuracy and evasion modifiers. One-hit KO moves are also guaranteed to hit, as long as the user is equal or higher level than the target. This effect also allows the user to hit Pokémon that are off the field due to moves such as dig or fly. If the target uses detect or protect while under the effect of this move, the user is not guaranteed to hit, but has a (100 - accuracy)% chance to break through the protection. This effect is passed on by baton pass.

Version Changes

No changes in previous Generations.

Contests

Lock-On has the Smart contest type.

Appeal3
Jam0

Temporarily stops the crowd from getting excited.

Combo: If Lock-On is used before Thunder, Tri Attack, Octazooka, Zap Cannon or Superpower causes the second move to score double the normal appeal.

Super Contests

Appeal1

Earn +3 if two Pokémon raise the Voltage in a row.


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