electric

Magnet Rise

Categorystatus
Power-
Accuracy-
PP10 (max 16)
Priority0
IntroducedGeneration IV

Machines

Magnet Rise has no machine names in any version.

Descriptions

Diamond / Pearl
Platinum
Heart Gold / Soul Silver
The user levitates using electrically generated magnetism for five turns.
Black / White
Black 2 / White 2
The user levitates using electrically generated magnetism for five turns.
X / Y
Omega Ruby / Alpha Sapphire
The user levitates using electrically generated magnetism for five turns.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
The user levitates using electrically generated magnetism for five turns.
Sword / ShieldThe user levitates using electrically generated magnetism for five turns.

Target

This move targets the user.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Magnet Rise doesn't affect any stats when used.

Effect Entries

For five turns, the user is immune to ground moves. If the user is under the effect of ingrain or has levitate, this move will fail. This effect is temporarily disabled by and cannot be used during gravity. This effect is passed on by baton pass.

Version Changes

No changes in previous Generations.

Contests

Magnet Rise has the Cute contest type.

Super Contests

Appeal2

Prevents the Voltage from going up in the same turn.


Learnset (91)