normal
Pay Day
Category | physical |
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Power | 40 |
Accuracy | 100% |
PP | 20 (max 32) |
Priority | 0 |
Introduced | Generation I |
Machines
Sword / Shield | TM02 ![]() |
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Red / Blue Yellow | TM16 ![]() |
Let's Go Pikachu / Let's Go Eevee | TM57 ![]() |
Descriptions
Gold / Silver Crystal | Throws coins. Gets them back later. |
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Ruby / Sapphire Emerald | Throws coins at the foe. Money is recovered after. |
Fire Red / Leaf Green | Numerous coins are hurled at the foe. Money is earned after battle. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. |
Black / White Black 2 / White 2 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
X / Y Omega Ruby / Alpha Sapphire | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
Sword / Shield | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
Target
This move targets one other Pokémon on the field, selected by the trainer.
Foe

Foe

Foe


User

Ally

Ally
Stat Changes
Pay Day doesn't affect any stats when used.
Effect Entries
Inflicts regular damage. After the battle ends, the winner receives five times the user's level in extra money for each time this move was used.
Version Changes
No changes in previous Generations.Contests
Pay Day has the Smart contest type.
Appeal | 1 |
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Jam | 0 |
The appeal works best the more the crowd is excited.
Super Contests
Appeal | 1 |
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Earn +3 if the Pokémon gets the lowest score.