normal

Protect

Categorystatus
Power-
Accuracy-
PP10 (max 16)
Priority4
IntroducedGeneration II

Machines

Let's Go Pikachu / Let's Go Eevee
TM07normal
Gold / Silver
Crystal
TM17normal
Ruby / Sapphire
Emerald
Fire Red / Leaf Green
TM17normal
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
TM17normal
Black / White
Black 2 / White 2
TM17normal
X / Y
Omega Ruby / Alpha Sapphire
TM17normal
Sun / Moon
Ultra Sun / Ultra Moon
TM17normal
Sword / Shield
TM25normal
Legends: Arceus
TM07normal

Descriptions

Gold / Silver
Crystal
Foils attack that turn. It may fail.
Ruby / Sapphire
Emerald
Evades attack, but may fail if used in succession.
Fire Red / Leaf GreenEnables the user to evade all attacks. It may fail if used in succession.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Black / White
Black 2 / White 2
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
X / Y
Omega Ruby / Alpha Sapphire
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Sword / ShieldThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Target

This move targets the user.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Protect doesn't affect any stats when used.

Effect Entries

No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.

Version Changes

No changes in previous Generations.

Contests

Protect has the Cute contest type.

Appeal1
Jam0

Can avoid being startled by others.

Combo: If Harden is used before Protect, the user gains 2 appeal points instead of 1.

Super Contests

Appeal0

Raises the score if the Voltage is low.


Learnset (883)