dark

Pursuit

Categoryphysical
Power40
Accuracy100%
PP20 (max 32)
Priority0
IntroducedGeneration II

Machines

Pursuit has no machine names in any version.

Descriptions

Gold / Silver
Crystal
Heavily strikes switching POKéMON.
Ruby / Sapphire
Emerald
Inflicts bad damage if used on a foe switching out.
Fire Red / Leaf GreenAn attack move that works especially well on a foe that is switching out.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Black / White
Black 2 / White 2
An attack move that inflicts double damage if used on a target that is switching out of battle.
X / Y
Omega Ruby / Alpha Sapphire
An attack move that inflicts double damage if used on a target that is switching out of battle.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
The power of this attack move is doubled if it’s used on a target that’s switching out of battle.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Target

This move targets one other Pokémon on the field, selected by the trainer.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Pursuit doesn't affect any stats when used.

Effect Entries

Inflicts regular damage. If the target attempts to switch out this turn before the user acts, this move hits the target before it leaves and has double power. This effect can still hit a Pokémon that switches out when it has a substitute up or when an ally has used follow me.

Version Changes

No changes in previous Generations.

Contests

Pursuit has the Smart contest type.

Appeal2
Jam1

Badly startles all Pokémon that made good appeals.

Super Contests

Appeal1

Earn +3 if two Pokémon raise the Voltage in a row.


Learnset (100)