normal

Rage

Categoryphysical
Power20
Accuracy100%
PP20 (max 32)
Priority0
IntroducedGeneration I

Machines

Red / Blue
Yellow
TM20normal

Descriptions

Gold / Silver
Crystal
Raises ATTACK if the user is hit.
Ruby / Sapphire
Emerald
Raises the user’s ATTACK every time it is hit.
Fire Red / Leaf GreenAn attack that becomes stronger each time the user is hit in battle.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
While this move is in use, it gains attack power each time the user is hit in battle.
Black / White
Black 2 / White 2
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
X / Y
Omega Ruby / Alpha Sapphire
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Target

This move targets one other Pokémon on the field, selected by the trainer.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Rage doesn't affect any stats when used.

Effect Entries

Inflicts regular damage. Every time the user is hit after it uses this move but before its next action, its Attack raises by one stage.

Version Changes

No changes in previous Generations.

Contests

Rage has the Cool contest type.

Appeal3
Jam0

Can be repeatedly used without boring the judge.

Combo: If Rage is used before Thrash, Leer or Scary Face causes the second move to score double the normal appeal.

Super Contests

Appeal0

Earn double the score in the next turn.


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