normal
Rage
Category | physical |
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Power | 20 |
Accuracy | 100% |
PP | 20 (max 32) |
Priority | 0 |
Introduced | Generation I |
Machines
Red / Blue Yellow | TM20 |
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Descriptions
Gold / Silver Crystal | Raises ATTACK if the user is hit. |
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Ruby / Sapphire Emerald | Raises the user’s ATTACK every time it is hit. |
Fire Red / Leaf Green | An attack that becomes stronger each time the user is hit in battle. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | While this move is in use, it gains attack power each time the user is hit in battle. |
Black / White Black 2 / White 2 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
X / Y Omega Ruby / Alpha Sapphire | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Sword / Shield | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Target
This move targets one other Pokémon on the field, selected by the trainer.
Foe
Foe
Foe
User
Ally
Ally
Stat Changes
Rage doesn't affect any stats when used.
Effect Entries
Inflicts regular damage. Every time the user is hit after it uses this move but before its next action, its Attack raises by one stage.
Version Changes
No changes in previous Generations.Contests
Rage has the Cool contest type.
Appeal | 3 |
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Jam | 0 |
Can be repeatedly used without boring the judge.
Combo: If Rage is used before Thrash, Leer or Scary Face causes the second move to score double the normal appeal.
Super Contests
Appeal | 0 |
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Earn double the score in the next turn.