water

Rain Dance

Categorystatus
Power-
Accuracy-
PP5 (max 8)
Priority0
IntroducedGeneration II

Machines

Gold / Silver
Crystal
TM18water
Ruby / Sapphire
Emerald
Fire Red / Leaf Green
TM18water
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
TM18water
Black / White
Black 2 / White 2
TM18water
X / Y
Omega Ruby / Alpha Sapphire
TM18water
Sun / Moon
Ultra Sun / Ultra Moon
TM18water
Sword / Shield
TM33water

Descriptions

Gold / Silver
Crystal
Boosts water-type moves for 5 turns.
Ruby / Sapphire
Emerald
Boosts the power of WATER- type moves for 5 turns.
Fire Red / Leaf GreenA heavy rain falls for five turns, powering up WATER- type moves.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
Black / White
Black 2 / White 2
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
X / Y
Omega Ruby / Alpha Sapphire
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Sword / ShieldThe user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Target

This move targets the entire field. Affects all Pokémon.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Rain Dance doesn't affect any stats when used.

Effect Entries

Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. If the user is holding damp rock, this effect lasts for eight turns. thunder has 100% accuracy. If the target has used detect or protect, thunder has a (100 - accuracy)% chance to break through the protection. solar beam has half power. moonlight, morning sun, and synthesis heal only 1/4 of the user's max HP. Pokémon with swift swim have doubled original Speed. Pokémon with forecast become water. Pokémon with dry skin heal 1/8 max HP, Pokémon with hydration are cured of major status effects, and Pokémon with rain dish heal 1/16 max HP at the end of each turn.

Version Changes

No changes in previous Generations.

Contests

Rain Dance has the Tough contest type.

Appeal1
Jam0

The appeal works best the more the crowd is excited.

Combo: If Rain Dance is used before Water Gun, Hydro Pump, Surf, Bubble Beam, Thunder, Withdraw, Waterfall, Clamp, Bubble, Crabhammer, Octazooka, Whirlpool, Dive, Hydro Cannon, Weather Ball, Water Spout, Muddy Water, Water Sport or Water Pulse causes the second move to score double the normal appeal.

Super Contests

Appeal2

Prevents the Voltage from going up in the same turn.


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