normal

Razor Wind

Categoryspecial
Power80
Accuracy100%
PP10 (max 16)
Priority0
IntroducedGeneration I

Machines

Red / Blue
Yellow
TM02normal

Descriptions

Gold / Silver
Crystal
1st turn: Prepare 2nd turn: Attack
Ruby / Sapphire
Emerald
A 2-turn move that strikes the foe on the 2nd turn.
Fire Red / Leaf GreenBlades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Black / White
Black 2 / White 2
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
X / Y
Omega Ruby / Alpha Sapphire
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Target

This move targets all opposing Pokémon.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Razor Wind doesn't affect any stats when used.

Effect Entries

Inflicts regular damage. User's critical hit rate is one level higher when using this move. User charges for one turn before attacking. This move cannot be selected by sleep talk.

Version Changes

Prior to Generation III, Razor Wind has accuracy of 75%.

Contests

Razor Wind has the Cool contest type.

Appeal3
Jam0

Affected by how well the appeal in front goes.

Super Contests

Appeal1

Earn +3 if no other Pokémon has chosen the same Judge.


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