psychic

Reflect

Categorystatus
Power-
Accuracy-
PP20 (max 32)
Priority0
IntroducedGeneration I

Machines

Let's Go Pikachu / Let's Go Eevee
TM09psychic
Sword / Shield
TM18psychic
Red / Blue
Yellow
TM33psychic
Ruby / Sapphire
Emerald
Fire Red / Leaf Green
TM33psychic
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
TM33psychic
Black / White
Black 2 / White 2
TM33psychic
X / Y
Omega Ruby / Alpha Sapphire
TM33psychic
Sun / Moon
Ultra Sun / Ultra Moon
TM33psychic

Descriptions

Gold / Silver
Crystal
Raises DEFENSE with a barrier.
Ruby / Sapphire
Emerald
Creates a wall of light that weakens physical attacks.
Fire Red / Leaf GreenA wall of light cuts damage from physical attacks for five turns.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Black / White
Black 2 / White 2
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
X / Y
Omega Ruby / Alpha Sapphire
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Sword / ShieldA wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Target

This move targets the user's side of the field. Affects the user and its ally (if any).

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Reflect doesn't affect any stats when used.

Effect Entries

Erects a barrier around the user's side of the field that reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding light clay, the barrier lasts for eight turns. brick break or defog used by an opponent will destroy the barrier.

Version Changes

No changes in previous Generations.

Contests

Reflect has the Smart contest type.

Appeal1
Jam0

Can avoid being startled by others.

Combo: If Calm Mind is used before Reflect, the user gains 2 appeal points instead of 1.

Super Contests

Appeal2

Prevents the Voltage from going up in the same turn.


Learnset (282)