normal

Return

Categoryphysical
Power-
Accuracy100%
PP20 (max 32)
Priority0
IntroducedGeneration II

Machines

Gold / Silver
Crystal
TM27normal
Ruby / Sapphire
Emerald
Fire Red / Leaf Green
TM27normal
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
TM27normal
Black / White
Black 2 / White 2
TM27normal
X / Y
Omega Ruby / Alpha Sapphire
TM27normal
Sun / Moon
Ultra Sun / Ultra Moon
TM27normal

Descriptions

Ruby / Sapphire
Emerald
An attack that increases in power with friendship.
Gold / Silver
Crystal
An attack that is based on loyalty.
Fire Red / Leaf GreenThis attack move grows more powerful the more the user likes its TRAINER.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
A full-power attack that grows more powerful the more the user likes its Trainer.
Black / White
Black 2 / White 2
A full-power attack that grows more powerful the more the user likes its Trainer.
X / Y
Omega Ruby / Alpha Sapphire
A full-power attack that grows more powerful the more the user likes its Trainer.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
This full-power attack grows more powerful the more the user likes its Trainer.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Target

This move targets one other Pokémon on the field, selected by the trainer.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Return doesn't affect any stats when used.

Effect Entries

Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.

Version Changes

No changes in previous Generations.

Contests

Return has the Cute contest type.

Appeal1
Jam0

An appeal that excites the audience in any contest.

Super Contests

Appeal2

Earn +2 if the Pokémon performs first in the turn.


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