normal

Sing

Categorystatus
Power-
Accuracy55%
PP15 (max 24)
Priority0
IntroducedGeneration I

Machines

Sing has no machine names in any version.

Descriptions

Gold / Silver
Crystal
May cause the foe to fall asleep.
Ruby / Sapphire
Emerald
A soothing song lulls the foe into a deep slumber.
Fire Red / Leaf GreenA soothing song in a calming voice lulls the foe into a deep slumber.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Black / White
Black 2 / White 2
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
X / Y
Omega Ruby / Alpha Sapphire
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sword / ShieldA soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Target

This move targets one other Pokémon on the field, selected by the trainer.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Sing doesn't affect any stats when used.

Effect Entries

Puts the target to sleep.

Version Changes

No changes in previous Generations.

Contests

Sing has the Cute contest type.

Appeal2
Jam0

Makes all Pokémon after the user nervous.

Combo: If Sing is used before Perish Song or Refresh causes the second move to score double the normal appeal.

Super Contests

Appeal2

Prevents the Voltage from going down in the same turn.


Learnset (30)