normal
Snore
Category | special |
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Power | 50 |
Accuracy | 100% |
PP | 15 (max 24) |
Priority | 0 |
Introduced | Generation II |
Machines
Gold / Silver Crystal | TM13 ![]() |
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Sword / Shield | TM24 ![]() |
Descriptions
Gold / Silver Crystal | An attack useable only while asleep. |
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Ruby / Sapphire Emerald | A loud attack that can be used only while asleep. |
Fire Red / Leaf Green | An attack that can be used only while asleep. It may cause flinching. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
Black / White Black 2 / White 2 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
X / Y Omega Ruby / Alpha Sapphire | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Sword / Shield | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Target
This move targets one other Pokémon on the field, selected by the trainer.
Foe

Foe

Foe


User

Ally

Ally
Stat Changes
Snore doesn't affect any stats when used.
Effect Entries
Only usable if the user is sleeping. Inflicts regular damage. Has a 30% chance to make the target flinch.
Version Changes
Prior to Generation VI, Snore has 40 Power.
Contests
Snore has the Cute contest type.
Appeal | 4 |
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Jam | 0 |
A highly appealing move.
Combo: If Rest is used before Snore, the user gains 8 appeal points instead of 4.
Super Contests
Appeal | 3 |
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A basic performance using a move known by the Pokémon.