bug

Spider Web

Categorystatus
Power-
Accuracy-
PP10 (max 16)
Priority0
IntroducedGeneration II

Machines

Spider Web has no machine names in any version.

Descriptions

Gold / Silver
Crystal
Prevents fleeing or switching.
Ruby / Sapphire
Emerald
Ensnares the foe to stop it from fleeing or switching.
Fire Red / Leaf GreenEnsnares the foe with sticky string so it doesn’t flee or switch out.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
The user ensnares the foe with a thin, gooey silk so it can’t flee from battle.
Black / White
Black 2 / White 2
The user ensnares the target with thin, gooey silk so it can’t flee from battle.
X / Y
Omega Ruby / Alpha Sapphire
The user ensnares the target with thin, gooey silk so it can’t flee from battle.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
The user ensnares the target with thin, gooey silk so it can’t flee from battle.
Sword / ShieldThis move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Target

This move targets one other Pokémon on the field, selected by the trainer.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Spider Web doesn't affect any stats when used.

Effect Entries

The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.

Version Changes

No changes in previous Generations.

Contests

Spider Web has the Smart contest type.

Appeal2
Jam0

Makes all Pokémon after the user nervous.

Combo: If String Shot is used before Spider Web, the user gains 4 appeal points instead of 2.

Super Contests

Appeal2

Prevents the Voltage from going up in the same turn.


Learnset (6)