bug
Spider Web
Category | status |
---|---|
Power | - |
Accuracy | - |
PP | 10 (max 16) |
Priority | 0 |
Introduced | Generation II |
Machines
Spider Web has no machine names in any version.
Descriptions
Gold / Silver Crystal | Prevents fleeing or switching. |
---|---|
Ruby / Sapphire Emerald | Ensnares the foe to stop it from fleeing or switching. |
Fire Red / Leaf Green | Ensnares the foe with sticky string so it doesn’t flee or switch out. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | The user ensnares the foe with a thin, gooey silk so it can’t flee from battle. |
Black / White Black 2 / White 2 | The user ensnares the target with thin, gooey silk so it can’t flee from battle. |
X / Y Omega Ruby / Alpha Sapphire | The user ensnares the target with thin, gooey silk so it can’t flee from battle. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | The user ensnares the target with thin, gooey silk so it can’t flee from battle. |
Sword / Shield | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Target
This move targets one other Pokémon on the field, selected by the trainer.
Foe

Foe

Foe


User

Ally

Ally
Stat Changes
Spider Web doesn't affect any stats when used.
Effect Entries
The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.
Version Changes
No changes in previous Generations.Contests
Spider Web has the Smart contest type.
Appeal | 2 |
---|---|
Jam | 0 |
Makes all Pokémon after the user nervous.
Combo: If String Shot is used before Spider Web, the user gains 4 appeal points instead of 2.
Super Contests
Appeal | 2 |
---|
Prevents the Voltage from going up in the same turn.