ground

Spikes

Categorystatus
Power-
Accuracy-
PP20 (max 32)
Priority0
IntroducedGeneration II

Machines

Sword / Shield
TR23ground
Legends: Arceus
TM90ground

Descriptions

Gold / Silver
Crystal
Hurts foes when they switch out.
Ruby / Sapphire
Emerald
Sets spikes that hurt a foe switching out.
Fire Red / Leaf GreenA trap of spikes is laid around the foe’s party to hurt foes switching in.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle.
Black / White
Black 2 / White 2
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
X / Y
Omega Ruby / Alpha Sapphire
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
Sword / ShieldThe user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Target

This move targets the opposing side of the field. Affects opposing Pokémon.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Spikes doesn't affect any stats when used.

Effect Entries

Scatters spikes around the opposing field, which damage opposing Pokémon that enter the field for 1/8 of their max HP. Pokémon immune to ground moves are immune to this damage, except during gravity. Up to three layers of spikes may be laid down, adding 1/16 to the damage done: two layers of spikes damage for 3/16 max HP, and three layers damage for 1/4 max HP. wonder guard does not block damage from this effect. rapid spin removes this effect from its user's side of the field. defog removes this effect from its target's side of the field.

Version Changes

No changes in previous Generations.

Contests

Spikes has the Smart contest type.

Appeal2
Jam0

Makes all Pokémon after the user nervous.

Super Contests

Appeal2

Prevents the Voltage from going up in the same turn.


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