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Stockpile

Categorystatus
Power-
Accuracy-
PP20 (max 32)
Priority0
IntroducedGeneration III

Machines

Stockpile has no machine names in any version.

Descriptions

Ruby / Sapphire
Emerald
Charges up power for up to 3 turns.
Fire Red / Leaf GreenThe user charges up power for use later. It can be used three times.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Black / White
Black 2 / White 2
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
X / Y
Omega Ruby / Alpha Sapphire
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Sword / ShieldThe user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Target

This move targets the user.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Defense1
Special Defense1

Effect Entries

Raises the user's Defense and Special Defense by one stage each. Stores energy for use with spit up and swallow. Up to three levels of energy can be stored, and all are lost if the user leaves the field. Energy is still stored even if the stat boosts cannot be applied. If the user uses baton pass, the stat boosts are passed as normal, but the stored energy is not.

Version Changes

Prior to Generation IV, Stockpile has 10 PP.

Contests

Stockpile has the Tough contest type.

Appeal2
Jam0

Can avoid being startled by others once.

Combo: If Stockpile is used before Spit Up or Swallow causes the second move to score double the normal appeal.

Super Contests

Appeal0

Earn double the score in the next turn.


Learnset (46)