normal
Swallow
Category | status |
---|---|
Power | - |
Accuracy | - |
PP | 10 (max 16) |
Priority | 0 |
Introduced | Generation III |
Machines
Swallow has no machine names in any version.
Descriptions
Ruby / Sapphire Emerald | Absorbs stockpiled power and restores HP. |
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Fire Red / Leaf Green | The energy it built using STOCKPILE is absorbed to restore HP. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | The power stored using the move Stockpile is absorbed by the user to heal its HP. |
Black / White Black 2 / White 2 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
X / Y Omega Ruby / Alpha Sapphire | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Sword / Shield | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Target
This move targets the user.
Foe

Foe

Foe


User

Ally

Ally
Stat Changes
Swallow doesn't affect any stats when used.
Effect Entries
Heals the user depending on the amount of energy stored by stockpile: 1/4 its max HP after one use, 1/2 its max HP after two uses, or fully after three uses. Stored energy is consumed, and the user's Defense and Special Defense are reset to what they would be if stockpile had not been used. If the user has no energy stored, this move will fail.
Version Changes
No changes in previous Generations.Contests
Swallow has the Tough contest type.
Appeal | 1 |
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Jam | 0 |
Ups the user's condition. Helps prevent nervousness.
Combo: If Stockpile is used before Swallow, the user gains 2 appeal points instead of 1.
Super Contests
Appeal | 0 |
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Increased Voltage is added to the performance score.