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Swallow

Categorystatus
Power-
Accuracy-
PP10 (max 16)
Priority0
IntroducedGeneration III

Machines

Swallow has no machine names in any version.

Descriptions

Ruby / Sapphire
Emerald
Absorbs stockpiled power and restores HP.
Fire Red / Leaf GreenThe energy it built using STOCKPILE is absorbed to restore HP.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
The power stored using the move Stockpile is absorbed by the user to heal its HP.
Black / White
Black 2 / White 2
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
X / Y
Omega Ruby / Alpha Sapphire
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sword / ShieldThe power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Target

This move targets the user.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Swallow doesn't affect any stats when used.

Effect Entries

Heals the user depending on the amount of energy stored by stockpile: 1/4 its max HP after one use, 1/2 its max HP after two uses, or fully after three uses. Stored energy is consumed, and the user's Defense and Special Defense are reset to what they would be if stockpile had not been used. If the user has no energy stored, this move will fail.

Version Changes

No changes in previous Generations.

Contests

Swallow has the Tough contest type.

Appeal1
Jam0

Ups the user's condition. Helps prevent nervousness.

Combo: If Stockpile is used before Swallow, the user gains 2 appeal points instead of 1.

Super Contests

Appeal0

Increased Voltage is added to the performance score.


Learnset (40)