normal
Tackle
Category | physical |
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Power | 40 |
Accuracy | 100% |
PP | 35 (max 56) |
Priority | 0 |
Introduced | Generation I |
Machines
Tackle has no machine names in any version.
Descriptions
Gold / Silver Crystal | A full-body charge attack. |
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Ruby / Sapphire Emerald | Charges the foe with a full- body tackle. |
Fire Red / Leaf Green | A physical attack in which the user charges, full body, into the foe. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | A physical attack in which the user charges and slams into the foe with its whole body. |
Black / White Black 2 / White 2 | A physical attack in which the user charges and slams into the target with its whole body. |
X / Y Omega Ruby / Alpha Sapphire | A physical attack in which the user charges and slams into the target with its whole body. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | A physical attack in which the user charges and slams into the target with its whole body. |
Sword / Shield | A physical attack in which the user charges and slams into the target with its whole body. |
Target
This move targets one other Pokémon on the field, selected by the trainer.
Foe
Foe
Foe
User
Ally
Ally
Stat Changes
Tackle doesn't affect any stats when used.
Effect Entries
Inflicts regular damage.
Version Changes
Prior to Generation V, Tackle has accuracy of 95% and 35 Power.
Prior to Generation VII, Tackle has 50 Power.
Contests
Tackle has the Tough contest type.
Appeal | 4 |
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Jam | 0 |
A highly appealing move.
Combo: If Leer, Harden or Defense Curl is used before Tackle, the user gains 8 appeal points instead of 4.
Super Contests
Appeal | 3 |
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A basic performance using a move known by the Pokémon.