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Tackle

Categoryphysical
Power40
Accuracy100%
PP35 (max 56)
Priority0
IntroducedGeneration I

Machines

Tackle has no machine names in any version.

Descriptions

Gold / Silver
Crystal
A full-body charge attack.
Ruby / Sapphire
Emerald
Charges the foe with a full- body tackle.
Fire Red / Leaf GreenA physical attack in which the user charges, full body, into the foe.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
A physical attack in which the user charges and slams into the foe with its whole body.
Black / White
Black 2 / White 2
A physical attack in which the user charges and slams into the target with its whole body.
X / Y
Omega Ruby / Alpha Sapphire
A physical attack in which the user charges and slams into the target with its whole body.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
A physical attack in which the user charges and slams into the target with its whole body.
Sword / ShieldA physical attack in which the user charges and slams into the target with its whole body.

Target

This move targets one other Pokémon on the field, selected by the trainer.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Tackle doesn't affect any stats when used.

Effect Entries

Inflicts regular damage.

Version Changes

Prior to Generation V, Tackle has accuracy of 95% and 35 Power.

Prior to Generation VII, Tackle has 50 Power.

Contests

Tackle has the Tough contest type.

Appeal4
Jam0

A highly appealing move.

Combo: If Leer, Harden or Defense Curl is used before Tackle, the user gains 8 appeal points instead of 4.

Super Contests

Appeal3

A basic performance using a move known by the Pokémon.


Learnset (310)