normal
Take Down
Category | physical |
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Power | 90 |
Accuracy | 85% |
PP | 20 (max 32) |
Priority | 0 |
Introduced | Generation I |
Machines
Red / Blue Yellow | TM09 ![]() |
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Descriptions
Gold / Silver Crystal | A tackle that also hurts the user. |
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Ruby / Sapphire Emerald | A reckless charge attack that also hurts the user. |
Fire Red / Leaf Green | A reckless, full- body charge attack that also hurts the user a little. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
Black / White Black 2 / White 2 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
X / Y Omega Ruby / Alpha Sapphire | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Sword / Shield | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Target
This move targets one other Pokémon on the field, selected by the trainer.
Foe

Foe

Foe


User

Ally

Ally
Stat Changes
Take Down doesn't affect any stats when used.
Effect Entries
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil.
Version Changes
No changes in previous Generations.Contests
Take Down has the Tough contest type.
Appeal | 6 |
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Jam | 0 |
After this move, the user is more easily startled.
Combo: If Harden or Focus Energy is used before Take Down, the user gains 12 appeal points instead of 6.
Super Contests
Appeal | 3 |
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A basic performance using a move known by the Pokémon.