normal

Take Down

Categoryphysical
Power90
Accuracy85%
PP20 (max 32)
Priority0
IntroducedGeneration I

Machines

Red / Blue
Yellow
TM09normal

Descriptions

Gold / Silver
Crystal
A tackle that also hurts the user.
Ruby / Sapphire
Emerald
A reckless charge attack that also hurts the user.
Fire Red / Leaf GreenA reckless, full- body charge attack that also hurts the user a little.
Diamond / Pearl
Platinum
Heart Gold / Soul Silver
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Black / White
Black 2 / White 2
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
X / Y
Omega Ruby / Alpha Sapphire
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Sun / Moon
Ultra Sun / Ultra Moon
Let's Go Pikachu / Let's Go Eevee
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Sword / ShieldA reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Target

This move targets one other Pokémon on the field, selected by the trainer.

Foe
front view of Gardevoir
Foe
front view of Gengar
Foe
front view of Moltres
Back view of Current Pokemon
User
front view of Charizard
Ally
front view of Electrivire
Ally

Stat Changes

Take Down doesn't affect any stats when used.

Effect Entries

Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil.

Version Changes

No changes in previous Generations.

Contests

Take Down has the Tough contest type.

Appeal6
Jam0

After this move, the user is more easily startled.

Combo: If Harden or Focus Energy is used before Take Down, the user gains 12 appeal points instead of 6.

Super Contests

Appeal3

A basic performance using a move known by the Pokémon.


Learnset (492)