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Withdraw
Category | status |
---|---|
Power | - |
Accuracy | - |
PP | 40 (max 64) |
Priority | 0 |
Introduced | Generation I |
Machines
Withdraw has no machine names in any version.
Descriptions
Gold / Silver Crystal | Heightens the user's DEFENSE. |
---|---|
Ruby / Sapphire Emerald | Withdraws the body into its hard shell to raise DEFENSE. |
Fire Red / Leaf Green | The user withdraws its body in its hard shell, raising its DEFENSE stat. |
Diamond / Pearl Platinum Heart Gold / Soul Silver | The user withdraws its body into its hard shell, raising its Defense stat. |
Black / White Black 2 / White 2 | The user withdraws its body into its hard shell, raising its Defense stat. |
X / Y Omega Ruby / Alpha Sapphire | The user withdraws its body into its hard shell, raising its Defense stat. |
Sun / Moon Ultra Sun / Ultra Moon Let's Go Pikachu / Let's Go Eevee | The user withdraws its body into its hard shell, raising its Defense stat. |
Sword / Shield | The user withdraws its body into its hard shell, raising its Defense stat. |
Target
This move targets the user.
Foe

Foe

Foe


User

Ally

Ally
Stat Changes
Defense | 1 |
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Effect Entries
Raises the user's Defense by one stage.
Version Changes
No changes in previous Generations.Contests
Withdraw has the Cute contest type.
Appeal | 1 |
---|---|
Jam | 0 |
Can avoid being startled by others.
Combo: If Rain Dance is used before Withdraw, the user gains 2 appeal points instead of 1.
Super Contests
Appeal | 2 |
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Prevents the Voltage from going up in the same turn.